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Healthy Gamer and Yogic Chitta: A Dual Framework for Understanding the Mind’s Response to Modern Addictions and Emotional Distress

Writer's picture: Lex Enrico Santí, LCSW, MFALex Enrico Santí, LCSW, MFA

Updated: Mar 2


 

By Lex Enrico Santi, LCSW, MSW – A Key Therapy LCSW PLLC

 

In an age dominated by technology, the challenges of mental health have shifted, particularly with respect to phone addiction, gaming addiction, and the rapid rise of anxiety and depression in the digital age. Understanding these mental health issues requires a comprehensive approach that examines both modern and ancient perspectives on the mind. This article seeks to connect two seemingly disparate frameworks: the Healthy Gamer movement, which addresses mental health issues within the gaming community, and the yogic concept of chitta or mind-stuff, which offers an ancient perspective on how the mind functions in response to external stimuli. By exploring both, this article illustrates how understanding the mind's components helps in addressing rapid decision-making, resisting impulses, and managing addiction, anxiety, and depression.


The Healthy Gamer Movement and Its Impact




The Healthy Gamer movement, founded by Dr. Alok Kanojia, focuses on mental health concerns in the gaming community, where issues like anxiety, depression, and gaming addiction have become prevalent. It emphasizes the importance of mindfulness, self-awareness, and lifestyle balance to combat mental health problems in a rapidly evolving digital landscape (Kanojia, 2021). Research by Granic et al. (2014) shows that video games can have both positive and negative effects on mental health. While some video games improve cognitive flexibility, creativity, and problem-solving skills, excessive gaming can also lead to addiction, impacting emotional regulation and fostering depressive symptoms (Granic et al., 2014).

Healthy Gamer’s approach integrates cognitive-behavioral therapy (CBT) and mindfulness-based interventions, both of which are empirically supported to treat addiction (Kabat-Zinn, 2003; Hofmann, Sawyer, Witt, & Oh, 2010). The framework encourages individuals to assess their emotional states before and after engaging in gaming or social media use, highlighting how habitual behaviors can take root and how mindful interventions can reduce compulsive use (Kanojia, 2021).


Chitta: The Yogic Perspective of the Mind


In yoga philosophy, the concept of chitta refers to the 'mind-stuff,' which encompasses the processes and components that drive perception, thought, and behavior. Chitta includes four key elements: manas (sensory mind), buddhi (intellect), ahamkara (ego or sense of self), and chitta itself, which houses impressions from past experiences and emotions. These components collectively form the basis of mental fluctuations, emotional reactions, and cognitive decision-making (Feuerstein, 1989).


Buddhi, or intellect, is particularly relevant in the context of rapid decision-making and resisting addictive behaviors. It is through buddhi that individuals can discern between short-term impulses and long-term well-being (Desikachar, 1995). Studies in neuroplasticity suggest that mindfulness practices, such as those rooted in yoga, can help enhance cognitive control by reinforcing neural pathways associated with executive function (Tang, Hölzel, & Posner, 2015). This aligns with the yoga principle that buddhi is central to maintaining control over the sensory mind (manas), allowing for clearer decision-making during moments of emotional upheaval.


Intersection of Healthy Gamer and Chitta


Both Healthy Gamer and the yogic concept of chitta provide frameworks for understanding how the mind works in resisting impulses and making healthier choices. In the context of addiction—whether gaming, phone use, or social media—these frameworks emphasize the role of self-awareness in breaking cycles of compulsive behavior. Modern research on behavioral addiction highlights that individuals suffering from excessive gaming or phone use display neural patterns similar to substance addiction (Brand, Young, & Laier, 2014). This research demonstrates that digital addiction hijacks the brain’s reward system, much like drugs, reducing the brain’s ability to use executive functions like judgment and decision-making (Bickel, Koffarnus, Moody, & Wilson, 2014).


In both frameworks, buddhi or executive function serves as the mediator that helps individuals override their immediate sensations. This is crucial in addressing anxiety, depression, and addiction. In cognitive behavioral therapy (CBT), as applied in the Healthy Gamer approach, the individual is taught to recognize maladaptive thoughts and intervene before engaging in addictive behaviors (Hofmann et al., 2010). Similarly, in yoga, mindfulness practices are designed to heighten awareness of the mind’s fluctuations and allow individuals to distance themselves from these thoughts (Kabat-Zinn, 2003).


Rapid Decision-Making and Emotional Control



A key element in both the Healthy Gamer model and the chitta framework is the emphasis on rapid decision-making and resisting compulsive impulses. According to dual-process theories of cognition, decision-making can be influenced by two systems: an automatic, impulsive system and a controlled, deliberate system (Kahneman, 2011). Gaming addiction often involves the over-reliance on the impulsive system, where immediate gratification overrides long-term well-being. The ability to strengthen the buddhi, or executive function, plays a role in shifting the decision-making process from the impulsive system to the deliberate system, thereby promoting healthier choices.


Moreover, mindfulness-based stress reduction (MBSR) programs have shown that individuals practicing mindfulness have better emotional regulation and cognitive flexibility, which helps in rapid decision-making (Kabat-Zinn, 2003). Tang et al. (2015) found that mindfulness training enhances the connection between the prefrontal cortex (responsible for executive functions) and the amygdala (the emotional center), helping individuals process stress and make better decisions.


Addressing Anxiety, Depression, and Addiction


Anxiety and depression are two conditions commonly linked to gaming addiction and phone addiction. Both the Healthy Gamer and chitta approaches address these conditions by emphasizing the mind’s resistance to negative patterns. Research shows that mindfulness meditation reduces anxiety by reducing activity in the default mode network (DMN), which is responsible for self-referential thoughts often associated with rumination and worry (Brewer et al., 2011). Similarly, yoga practices that focus on calming the chitta reduce emotional reactivity and improve overall mental clarity (Sahasi, Mohan, & Kacker, 1989).

Furthermore, phone addiction has been linked to increased levels of anxiety and depression (Elhai, Levine, Dvorak, & Hall, 2016). Studies show that digital detoxes and mindfulness interventions help alleviate the stress associated with constant phone use, while also promoting healthier sleep patterns and reducing symptoms of depression (Twenge, Joiner, Rogers, & Martin, 2018).


Conclusion

In both modern and ancient frameworks, the mind’s ability to override sensations, resist impulses, and make informed decisions is critical to mental health and well-being. Whether through the modern lens of the Healthy Gamer movement or the ancient teachings of chitta, individuals are encouraged to cultivate self-awareness and strengthen their capacity for discernment through mindfulness and reflection. In an age of increasing digital addiction and mental health challenges, integrating these two perspectives offers powerful tools for overcoming anxiety, depression, and addiction.


References


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  • Brand, M., Young, K. S., & Laier, C. (2014). Prefrontal control and internet addiction: A theoretical model and review of neuropsychological and neuroimaging findings. Frontiers in Human Neuroscience, 8, 375.

  • Brewer, J. A., Worhunsky, P. D., Gray, J. R., Tang, Y. Y., Weber, J., & Kober, H. (2011). Meditation experience is associated with differences in default mode network activity and connectivity. Proceedings of the National Academy of Sciences, 108(50), 20254-20259.

  • Desikachar, T. K. V. (1995). The heart of yoga: Developing a personal practice. Inner Traditions International.

  • Elhai, J. D., Levine, J. C., Dvorak, R. D., & Hall, B. J. (2016). Non-social smartphone use and psychopathology: Examining the roles of texting, photo sharing, and SNS use. Psychiatry Research, 239, 289-294.

  • Feuerstein, G. (1989). The yoga tradition: Its history, literature, philosophy, and practice. Hohm Press.

  • Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.

  • Hofmann, S. G., Sawyer, A. T., Witt, A. A., & Oh, D. (2010). The effect of mindfulness-based therapy on anxiety and depression: A meta-analytic review. Journal of Consulting and Clinical Psychology, 78(2), 169.

  • Kahneman, D. (2011). Thinking, fast and slow. Farrar, Straus and Giroux.

  • Kanojia, A. (2021). Healthy Gamer: Mindfulness and mental health in the gaming community. [HealthyGamerGG.com].

  • Kabat-Zinn, J. (2003). Mindfulness-based interventions in context: Past, present, and future. Clinical Psychology: Science and Practice, 10(2), 144-156.

  • Sahasi, G., Mohan, D., & Kacker, C. (1989). Effectiveness of yogic techniques in the management of anxiety. Journal of Personality and Clinical Studies, 5(1), 51-55.

  • Tang, Y. Y., Hölzel, B. K., & Posner, M. I. (2015). The neuroscience of mindfulness meditation. Nature Reviews Neuroscience, 16(4), 213-225.

  • Twenge, J. M., Joiner, T. E., Rogers, M. L., & Martin, G. N. (2018). Decreases in psychological well-being among American adolescents after 2012 and links to screen time during the rise of smartphone technology. Emotion, 18(6), 765-780.

 

 
 

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